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Showing posts with label arc giveaway. Show all posts
Showing posts with label arc giveaway. Show all posts

Tuesday, December 3, 2013

Proxy by Mindee Arnett Has Launched! {Excerpt and Giveaway}


I'm out of this world excited to help celebrate the launch of Mindee Arnett's new novella, PROXY! Proxy is a prequel novella to Mindee's new book, Avalon. Below, you can learn more about Proxy, read an excerpt, and enter to win an ARC of Avalon and a gift card...

Proxy
(Avalon 0.5)
by Mindee Arnett
12/3/13
Harper Teen Impulse

If you need something stolen from any star system in the Confederation, you need look no further than the Shades. Jeth Seagrave and his band of teenage mercenaries have been making a name for themselves for being able to steal anything—and for disappearing before anyone is the wiser.

Their latest job, a jewel heist on Grakkus, should be no different. But when Jeth's boss replaces a key member of his crew just before takeoff, and Jeth discovers a betrayal within his own ranks, he begins to suspect that not everyone is going to be coming back from his job alive.

Proxy is an action-packed introduction to a world like nothing readers have seen before.

Find Proxy: Goodreads / Amazon / B&N

from Proxy

The thrill of the job never got old. Jeth Seagrave lived for it. For the way the anticipation sent electricity pulsing through his veins, making his blood burn hotter, his heart beat harder, and sharpening his senses until he felt like something more than human. A superhero from one of the ancient myths of First Earth, perhaps.
You’re no hero. The automatic thought skidded through his mind, barely registering. No, he wasn’t. He was a thief. One of the best.
And that was all that mattered. Never mind that he was only sixteen. Never mind that most of his crew was even younger. Together they were an unstoppable force, a gang of teenage thieves their adult marks never saw coming. The thrill pulsed harder inside him, and with an effort he focused on the nav monitor in front of him. They would be entering the patrolled zone around the planet Grakkus soon.
To his left, Celeste piloted the Debonair forward, her hands steady on the control column. Jeth would’ve preferred to pilot this job—he would prefer to pilot every job—but he and Celeste took turns. All of the members of the Malleus Shades held specific roles that played to their strengths. Celeste’s forte was counterintelligence, particularly the art of distracting marks. Jeth’s was strategy, and he typically took point on every job. But when it came to piloting, he and Celeste were equally matched.
Jeth drew a breath, still struggling to focus. He couldn’t help it. The upcoming job was the most challenging, complicated one they’d taken on yet. The target was located in a vault at the top of a tower only accessible through the emperor of Grakkus’s personal bedchambers—not some insignificant politician or petty crime lord, but an emperor. Pulling it off would be like flying a spaceship through a solar storm without getting fried. A grin threatened to break on his face. The job was going to be fun, and with a payout well worth the risk.
At last the nav computer flashed an indicator that they were heading into the patrolled zone.
Celeste glanced at him, her dark eyes narrowing. Straight black hair hung in a blunt cut down to her shoulders. “Are you going to turn on the stealth drive or what?”
“I’m thinking about it.” A part of him didn’t want to. The so-called stealth drive was brand new and untested, at least by the Shades. If it didn’t work, things were going to get a whole lot more interesting real quick. And if it did work, well, then things weren’t going to get interesting. He couldn’t decide which he preferred.
In the end, Celeste made the decision for him, reaching over to a switch on a sleek new section of the control panel. Jeth sighed. It was the right thing to do, of course, and there would be plenty of risks to be had once they landed.
Or it might not work properly, he thought, examining the nav monitor once more. Best not to blindly trust some newfangled technology. Within minutes he spotted a blimp on the monitor, a patrol to their starboard. The ship was far off, but within range to scan them.
“What should I do?” A hint of panic colored Celeste’s voice. They had never before flown so boldly through a patrolled area.
“Hold course,” Jeth said, not taking his eyes off the blimp. So far the patrol ship hadn’t given any sign that it had spotted them.
“You sure you’re right?”
“Aren’t I always?”
Celeste snorted. “Do you want an honest answer?”
“Nope. I prefer my own version of the truth.”
“Right.” Celeste tightened her grip on the controls. According to the instructions they’d received from their employer, who owned the Debonair, the stealth drive worked best when the ship maintained a constant speed and course. Any sharp turns or drastic acceleration or deceleration could turn up on a system scanning for thruster signatures, stealth drive or no.
Maybe it was for the best that Celeste was piloting, Jeth realized. He would’ve been tempted to test the theory of what constituted “drastic.”
They passed out of range of the patrol a few minutes later, and Jeth sat back in the copilot’s chair, folding his arms across his chest as he tried to ignore his disappointment. They flew within range of three more patrols but moved past them without incident, finally breaching Grakkus’s atmosphere.
Once through, Celeste headed for their rendezvous point, an isolated forested area a few hundred kilometers outside of the capital city. Beyond the bridge’s main windows, the first rays of sunlight were breasting the horizon, heralded by a swath of purple, pink, and vermillion.
At last Celeste set the Debonair down on a large stretch of tall grass the color of seaweed. She powered off the engines and turned on the auxiliary, which would keep the shipboard systems running, including the stealth drive. It wasn’t likely that anyone would spot them out here—the place was well off the main thoroughfares, not to mention how inhospitable the swamp surrounding them was—but Jeth decided not to point that out.
Celeste stood and stretched, the movement languid as if she were part cat. The dark, fitted clothing she wore aided the illusion. “So, what now?”
Jeth checked his watch, which he’d synced to Grakkus time. “I say breakfast or lunch, whichever works, and then a couple hours’ R and R. The setup man’s not due to arrive until fourteen hundred.” They’d had to get here early to avoid being detected during landing. The stealth drive hid them from sight, but it couldn’t disguise the sound of the engines or the wind raised by the thrusters.
“Think I’m going to shower again, before—” Celeste broke off as a voice echoed over the ship’s comm system.
“Um, Boss? We sorta have a situation. You might want to get down to the common room.”
Jeth blinked, all his disappointment from their unadventurous journey vanishing in the space of a single breath. It wasn’t often that Will Shady sounded nervous.
Wondering if maybe the ship was on fire, Jeth turned and headed off the bridge with Celeste quick on his heels. They arrived in the common room on the deck below moments later. Jeth stopped in the doorway, surveying the scene. There wasn’t a fire. There wasn’t anything amiss at all, as far as he could tell. Shady was sitting on one of the sofas, his attention focused on the 3D projection from his portable gaming system, a wave of bloodthirsty robots coming at him, each one falling to his simulated gunfire. The comm unit he’d used to radio the bridge sat discarded on the sofa beside him, in danger of being swallowed by a cushion.
Jeth approached him. “What are you doing?”
“Practicing,” Shady said, not looking up. The scowl on his face as he let off a triple blast, drilling a robot right between its bulbous black eyes, made his features look distinctly leonine, the appearance aided by his shaggy mane of blond hair. Shady’s assigned role in the Malleus Shades was ordnance officer.
Jeth put his hands on his hips. “We’re not going to be shooting anybody on this job. And please tell me this wasn’t the thing I needed to see.”
Shady shook his head. “Nope. It’s in that storage locker.” He pointed to the row of lockers along the wall across from them. “The one in the middle.”
Jeth arched an eyebrow. He considered pressing Shady for more, but knew there wasn’t much point. All the crew dealt with prejob nerves in different ways, and once engrossed in his ritual video game, it was hard to get Shady to concern himself with anything else.
Jeth crossed the floor to the locker in question, wondering where the Debonair had been last. Their employer used the ship for lots of different jobs, and it was possible it had been parked planetside somewhere a wild animal could’ve gotten in. An image of something furry and clawed and with teeth the size of fingers flashed through Jeth’s mind. He wasn’t wearing a gun, and he briefly considered getting one before finding out what had Shady so nervous, but then he shrugged and pulled the door open.
There was something alive in there all right, but it wasn’t a wild animal. Even still, it took Jeth several moments to come to grip with what it was. Who it was.

And look for Avalon in January 2014
A ragtag group of teenage mercenaries who crew the spaceship Avalon stumble upon a conspiracy that could threaten the entire galaxy in this fascinating and fast-paced sci-fi adventure from author Mindee Arnett
Of the various star systems that make up the Confederation, most lie thousands of light-years from First Earth-and out here, no one is free. The agencies that govern the Confederation are as corrupt as the crime bosses who patrol it, and power is held by anyone with enough greed and ruthlessness to claim it. That power is derived from one thing: metatech, the devices that allow people to travel great distances faster than the speed of light.

Jeth Seagrave and his crew of teenage mercenaries have survived in this world by stealing unsecured metatech, and they're damn good at it. Jeth doesn't care about the politics or the law; all he cares about is earning enough money to buy back his parents' ship, Avalon, from his crime-boss employer and getting himself and his sister, Lizzie, the heck out of Dodge. But when Jeth finds himself in possession of information that both the crime bosses and the government are willing to kill for, he is going to have to ask himself how far he'll go to get the freedom he's wanted for so long.
Avalon is the perfect fit for teens new to sci-fi as well as seasoned sci-fi readers looking for more books in the YA space-and a great match for fans of Joss Whedon's cult hit show Firefly.


Mindee Arnett lives on a horse farm in Ohio with her husband, two kids, a couple of dogs, and an inappropriate number of cats. She’s addicted to jumping horses and telling tales of magic, the macabre, and outer space. She has far more dreams than nightmares. She's the YA author of The Nightmare Affair (Tor Teen), an urban fantasy series about a girl who is literally a nightmare and must use her skills to solve a murder, and the forthcoming science fiction series, Avalon where Jeth and his teenage mercenaries need to pull off one last big job in order to earn their freedom.

Win an ARC of Avalon and a 
$25 Gift Card!
--open US/Canada only--
(Giveaway not run or fulfilled by Word Spelunking)

a Rafflecopter giveaway

Saturday, June 29, 2013

Giveaway and Excerpt: SYLO by D.J. MacHale


Today, thanks to Penguin/Razorbill Books, I have a giveaway of and excerpt from SYLO by D.J. MacHale!


SYLO
by D.J. MacHale
7/2/13
Razorbill
Purchase: Amazon / B&N / IndieBound

Does Tucker Pierce have what it takes to be a hero when the U.S. military quarantines his island?

Fourteen-year-old Tucker Pierce prefers to fly under the radar. He’s used to navigating around summer tourists in his hometown on idyllic Pemberwick Island, Maine. He’s content to sit on the sidelines as a backup player on the high school football team. And though his best friend Quinn tells him to “go for it,” he’s too chicken to ask Tori Sleeper on a date. There’s always tomorrow, he figures. Then Pemberwick Island is invaded by a mysterious branch of the U.S. military called SYLO. And sitting on the sidelines is no longer an option for Tucker, because tomorrow may never come. 

It’s up to Tucker, Quinn, and Tori to uncover the truth about the singing aircraft that appears only at night—and the stranger named Feit who’s pushing a red crystal he calls the Ruby that brings unique powers to all who take it. Tucker and his friends must rescue not just Pemberwick Island, but the fate of the world—and all before tomorrow is too late.  

#1 New York Times bestselling author D.J. MacHale brings his brilliant plotting and breathless pacing to SYLO, the first in this ultimate end-of-the-world adventure trilogy.

D.J. MacHale


You can check out the excerpt of SYLO below or visit this link: http://www.scribd.com/doc/138759458/SYLO-Excerpt



Win a galley/ARC of SYLO by D.J. MacHale!
Thanks to Penguin/Razorbill I have one galley copy to give away.
DETAILS
-US only
-will end 7/6
-must be 13+, one main/free entry per person
-winner will be emailed and must claim prize within 48 hours
-Word Spelunking is not responsible for lost, damaged, or stolen prizes in the mail (prize is being sent to winner directly from publisher)
Fill out the Rafflecaptor form:


Monday, June 24, 2013

Paradox Blog Tour {Review and Giveaway}


I'm so thrilled to have the Paradox Blog Tour stopping by today with my review and a blog tour wide giveaway...



Paradox 
by A.J. Paquette
6/25/13
Random House BFYR
Purchase: Amazon / B&N

Ana only knows her name because of the tag she finds pinned to her jumpsuit. Waking in the featureless compartment of a rocket ship, she opens the hatch to discover that she has landed on a barren alien world. Instructions in her pocket tell her to observe and to survive, no doubt with help from the wicked-looking knives she carries on her belt. But to what purpose?
Meeting up with three other teens--one boy seems strangely familiar--Ana treks across the inhospitable landscape, occasionally encountering odd twists of light that carry glimpses of people back on Earth. They're working on some sort of problem, and the situation is critical. What is the connection between Ana's mission on this planet and the crisis back on Earth, and how is she supposed to figure out the answer when she can't remember anything?

(I received an e-ARC of this title in exchange for my honest review)

A.J. Paquette's Paradox is an out of this world post-apocalyptic adventure that features an intriguing premise, a strong, capable heroine, and cool sci-fi elements.

Paradox begins with Ana waking aboard a spaceship with no memory of who she is or where she is. Ana soon discovers that she is on a desolate planet called Paradox and has clear instructions to observe and survive. This planet is home to a terrifying and huge worm like creature, as well as strange streams of light that give Ana a glimpse of life back on Earth. Ana encounters three other teens who have the same instructions and the four set out to the sea and the safe-haven colony supposedly there. But the worm creature follows them and the four must face dangerous obstacles and their own fears as the critical situation on Earth depends on their success.

I was instantly drawn to Paradox because of its wicked cool sounding premise (and maybe because the worm-like creature on the cover reminded me of the Graboids in the “Tremors” films!), and, for the most part, the premise really lived up to my expectations. Paquette took me on a wild, twisted, sci-fi filled thrill ride full of the unexpected and the intriguing.

The world-building in Paradox is really great. Paquette has crafted a complex, layered, and fully realized world that is both refreshingly post-apocalyptic and sci-fi. Like Ana, readers “arrive” on Paradox with no preconceived ideas or information regarding this strange planet, and we get to discover all the wondrous and unusual things this dangerously alluring planet has to offer. And Paradox the planet, with its pink sky; two suns; purple sands; and green ocean, makes for an awesome setting. Tidbits about the dire situation on Earth and the events that have led up to the exploration of Paradox are sprinkled throughout the book in the form of news articles. I appreciated this background information, but think this aspect of the story needed some fleshing out and further explanation to create complete logical reasoning behind the sci-elements.

Ana begins her journey with no memories, but I loved that we still get to know who she was and who she is in the present, and I really liked her as whole. She's got a great feisty, curious nature and is a capable, clever heroine. The flirty interaction between Ana and Todd is fun and amusing, but I like that the romantic aspects don't dominate the story.

Ana's time on Paradox takes some thrilling and shocking twists and turns, creating a refreshingly unpredictable plot. Paquette weaves a really clever and innovative story that leads up to a thought-provoking climax. Expect the unexpected, y'all!

MY FINAL THOUGHTS: Paradox is a fast-paced, thrilling read with really awesome and well crafted sci-fi elements. A.J. Paquette's imaginative and innovative world kept me entertained and enthralled from beginning to end.


MY RATING

A.J. Paquette
A.J. Paquette has been writing stories since early childhood. She and her sister would spend hours creating masterpieces of stapled paper and handwritten words, complete with pen-and-ink covers and boxed illustrations. The road to publication was long and winding, peppered with many small successes including: a variety of national magazine publications, being a 2005 PEN New England Susan P. Bloom Discovery Award honoree, and receiving the 2008 SCBWI’s Susan Landers Glass Scholarship Award, for the book that would later become Nowhere Girl. Her first picture book, The Tiptoe Guide to Tracking Fairies, was published in 2009. She now lives with her husband and two daughters in the Boston area, where she continues to write books for children and young adults. She is also an agent with the Erin Murphy Literary Agency. 
A.J. Paquette is giving away three Paradox ARCs during this tour in a blog tour wide giveaway!
(US/CAN)
You can enter below:

Week Two Schedule
June 24th -Word Spelunking- Review (that's me!)
June 25th -Emilie's Book World- Guest Post
June 25th -Confessions of a Readaholic- Review
June 26th -Nick's Book Blog- Interview
June 26th -Magna Maniac Cafe- Review
June 27th -A Book and a Latte-Guest Post
June 28th -I Am A Reader Not A Writer- Guest Post 

Saturday, March 23, 2013

Review and Giveaway: Aces Wild by Erica Perl

Today's March MG Madness post features my review of Aces Wild by Erica Perl and you can win an ARC!




Aces Wild
Erica Perl
6/11/13
Random House
Format: eARC
Source: pub
Purchase: Amazon
Zelly Fried has finally convinced her parents to let her get a dog, with the help of her grandfather Ace. Unfortunately, said dog (also named Ace) is a shoe-chewing, mud-tracking, floor-peeing kind of dog. Despite Zelly's best efforts to drag Ace (literally!) to puppy kindergarten, his flunking report card says it all: "This Ace is wild."Also wild is the other Ace in Zelly's life. Grandpa Ace has decided to begin dating again and is dining and dancing every night, against his doctor's orders. Determined to get both Aces under control, Zelly enlists the help of her two best friends, Allison and Jeremy (despite the fact that they don't quite see eye to eye). They need to come up with a plan, fast. But how?  It's not like either Ace ever does what he's told



Erica Perl's Aces Wild is certainly a wild middle-grade romp full of puppy fun, zany characters, and a heartwarming story. Aces Wild is a sequel/companion to WhenLife Gives You O.J., but I don't think one must read that book in order to enjoy this one (I haven't read the first book and was still able to understand everything that happens).

In Aces Wild, young Zelly finds herself the owner of a new, rambunctious puppy named Ace. Ace is cute and fun, but difficult to train. When Zelly asks her parents for a sleepover, they tell her that she must first take Ace to doggy school and get him trained, then she can have her sleepover. But the other Ace in Zelly's life, her loud, widowed grandfather, doesn't make puppy Ace's training lessons easier, especially he when he starts to date the instructor. Zelly must figure out a way to control both the crazy Aces in her life if she ever wants that sleepover.

Aces Wild is a quick, fun read that tackles some serious stuff in a really heartfelt and age appropriate way. Erica Perl has created some truly memorable characters and brought them to life with humor and heart.

Zelly and puppy Ace's misadventures in doggy school will have readers laughing, but also rooting for this sweet pair. Perl takes a very relatable and common situation- a child taking on the responsibility of a pet- and created a very fun and entertaining story around it, while scattering very real and helpful lessons about pet responsibility throughout. And Zelly and Grandpa Ace's misadventures will leave readers thoughtful and moved. With widowed Ace and Zelly's frustrations with him, Perl has explored things such as grief, getting older, and life and death with sensitivity and in a way that younger readers will understand. I liked that, even though some serious real life stuff is explored, the tone is always quite light and never too heavy.

I really enjoyed the quirky casts of characters in Aces Wild. Zelly is super likable and relatable, with two really great best friends. Grandpa Ace is unusually charming with his loud, honest demeanor. And of course, puppy Ace just steals the show with is super cuteness! I also loved how Zelly's Jewish heritage is celebrated and very present throughout the story.

MY FINAL THOUGHTS: Zelly's exciting adventures with the wild Aces in her life will keep young readers captivated from beginning to end. Aces Wild is full of laughs, heartwarming moments, and endearing characters just waiting to be loved.


MY RATING

Erica Perl
Erica S. Perl is an award-winning children's book author.  Here are some juicy details of her life:She grew up in Burlington, Vermont and is now based in Washington, DC.  She writes picture books, novels, and waaaaay too many emails.     
Win an ARC of Aces Wild!
Random House has generously offered one physical ARC to give away.
DETAILS
US ONLY
-will end 3/31
-must be 13+, one main entry per person
-winner will be emailed and must claim prize within 48 hours
-I am NOT responsible for lost, damaged, or stolen prizes
Fill out the Rafflecopter form:



Monday, December 31, 2012

Happy New Year 2013 Giveaway Hop! {Win 2 YA ARCs}


This hop is hosted by
&

HAPPY NEW YEAR CUPCAKES
I, for one, am very glad that 2012 is over and 2013 is upon us! I have a feeling that 2013 is going to be an awesome year, with all the fab books releasing and my first niece arriving in May!!

And to celebrate this new fantabulous year I have two ARCs up for grabs for one lucky cupcake...


(click title to learn more)

Splintered by A.G. Howard
this ARC will also come with the super cute key necklace as seen on the cover!
Everbound (Everneath #2) by Brodi Ashton

GIVEAWAY DETAILS
-US ONLY
-One winner will win both ARCS and the key necklace
-Will run from 1/1 - 1/7
-Must be 13+, One main entry per person
-Winner will be emailed and must claim prize within 48 hours
-I am NOT responsible for lost, damaged, or stolen prize in the mail
Fill out Rafflecopter form to enter...